Talk:Atomu Atomu no Mi/@comment-4080028-20140206042838/@comment-24472707-20140206210714

Interesting point. I will shorten Nil's dismantling range to contact only, basically making it a more cndensed ''Horo. I want to keep Airstrike'''s range, but i will lower it to more tolerable levels, basically 5 feet max is fair, especially considering that past 5 feet you won't be able to make anything larger than a grain of rice now with this nerf.. Your solution also helps solve the seastone issue, as contact is required to remove connected particles like that, therefore it cannot relate to seastone, so I have no use for that section now. As for the final attack, I sort of want it to act like it is now, especially with the fact that it is a guaranteed fainter on the user's part, and late into the battle you wont have a range past 7 feet as stated already. Sure if you use it first a 30 foot range is very broken, but if the opponent dodges that they win instantly, as you won't be able to move at all for a day. ( I will add the fact that faining lasts a day along with the other edits.)

What do you think of these nerfs? Is it still broken OP or is it just strong only under the right conditions now? I will add these edits to the page later in the day after I finish my schoolwork, but what do you think now?

Btw a personal philosophy of mine is to start out with something almost godlike and lower it little by little until you get a strong, well made fruit. It is like an ice carving. You chip away from the whole block one piece (badum tss) at a time. Therefore, you can avoid having your fruit be too weak, unless you intended for yours to be weak in the first place. a fun fact is that the original range of Nil was 60 feet and Erase was an entire island. It was so OP I nerfed it before even posting here. Hence why this, and maybe some other fruits down the line that I may make, shall at first be OP but then balanced out to something both well built and strong.