Fantasia/Abilities and Powers

Abilities & Powers
Fantasia doesn't have any superhuman abilities. Her strength, speed, agility, and endurance are all average. But she has an undying spirit. She can be pushed to her end, she can be dropped into darkness, but in the end she gets back up.

Later on during the Return to South Blue Arc, Fantasia, along with the other Gear Pirates were trained to go beyond their limits. After this arc, Fantasia has a mastery of weapons such as staves, and knives.

Physical Abilities
Fantasia originally started off as an average person, but gradually she started to unlock greater powers she has had hidden. Her physical attributes remained mostly the same, but now she has the strength to against a commodore. In addition, her agility and response time has increased. She is unable to use Haki, but can read her opponents to a 50% chance prediction. She can't keep up with inhuman people, such as Kent but had managed to harm him on more than one occasion, staring she can't hurt him physically, she's hurting his soul.

Mental Abilities
Fantasia isn't super smart, or a good guesser. She seems to always choose the wrong option no matter how simple it is for her to get it. It's her sense for gambling that makes her choose the "wild card option" as she calls it. Because she finds it fun and entertaining. Her I.Q. is pretty average of around 110-120.

Fighting Capabilities
Fantasia is an above average fighter, originally with no training, but learned by watching the small battles between Kent, Jericho, and Raion. She adapted that fighting style and made it her own. In addition to her being able to somewhat predict her opponents next move, gives her a good weapon.

Eventually, while in the south blue she was given an item from a witch. It's not powerful on its own, but she has a slight idea of how t use it. So far only in a terrible situation, some things go her way, and something weird happens. At one point it could expel flames, on another, it could give off a blinding light.